I am a software developer currently live in Seattle, Washington. In my spare time, I study procedural content generation (PCG) for game development. In the future, I would like to work at the intersection of interactive entertainment and machine intelligence.
Lake Washington, Kirkland
Godaddy's office, Kirkland
Main Quad, Champaign
Lake Geneve, Lausanne
A simplified implementation of MineCraft in Unity.
Fast multithreaded world generation (non-ECS).
War Game (2017)
Explored 2D map generation and path finding for Civ-like strategy game.
Flight Simulator (2017)
Flight simulator in Virtual Reality
Propagation Mergence (2016)
A PageRank based community detection algorithm. demo