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Dongqi Su
About Me

I am a software developer currently living in Seattle, Washington. My main areas of study are Natural Language Processing (NLP) and Procedural Content Generation (PCG). I enjoy reading history and random technical topics in my spare time. I also like listening to EDM 📻 while working. My favourite dishes are sushi 🍣, dim sum, and Thai curry.

Canvas Engine 2 (2020)

Simulating biomes on earth using erosion algorithm, gradient shader, and displacement mapping.





Canvas Engine (2019)

Simulating biomes on earth using sprites, blending textures.



Unity Craft (2019)

Minecraft world geneartion in Unity using mesh merging and multi-threadings.


Code with Lego (2016)

Proof-of-concept of CS learning games inspired by code.org

LSTM Chatbot (2016)

Proof-of-concept LSTM Language Model Chatbot trained on Big Bang theory dataset. I also discoverd the concept of prompting independently (for one LLM to play different characters). My labmate at the time asked me to write a paper about it but I turned her down because I think it's such an obvious byproduct of language model. I still hold the same view given the sucess of today's LLM.

Propagation Mergence (2016)

A PageRank based community detection algorithm.

My Travels

Kinkaku-ji, Kyoto Japan (Jul 2024)

Rainier Paradise (Aug 2022)

Seattle, Lausanne, California, Oregon, Champaign